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Weathered Cobblestone Material

This is an old stylized cobblestone material that I developed in Substance Designer. Throughout the development process, I mostly experimented with grunge nodes to integrate cracked information into the base material, as well as smoothing out the edges with histogram nodes for a weathered affect. The height values were mostly adjusted to determine the outcome of the materials level of detail. Rendered in Marmoset Tool bag.

Main Graph

Main Graph

Maps 1

Maps 1

Graph 2

Graph 2

Maps 2

Maps 2